Patch Notes

v1.0.0 December 2025

Core Gameplay

  • NewMatch-3 orb combat system with drag-to-match mechanics
  • Feature6x5 game board with 6 orb types (Thermal, Cryo, Radiation, EMP, Void, Shield)
  • Feature4-second timed moves with visual countdown
  • FeatureCascade system for combo chains
  • FeatureElement matchup system with 1.25x/0.75x damage multipliers

Ship Fitting

  • New2 weapon slots and 3 support module slots
  • FeatureCMP and RCT resource budgets (40 each)
  • FeatureModule upgrade system with scrap currency
  • FeatureModule evolution from Common to Rare to Officer rarity
  • FeatureDrag-and-drop loadout management

Modules

  • New5 weapon types: Laser Cannon, Railgun, Cryo Projector, Pulse Laser, Missile Launcher
  • NewDual-spectrum weapons charging from multiple orb colors
  • NewSupport modules: Shield Extender, Shield Plating, Reactive Hardeners
  • NewUtility modules: Capacitor Bank, Damage Rigs
  • NewActive skills: Shield Transposer, Overclock Matrix

Rogue-lite Progression

  • New10-sector procedural maps with branching paths
  • FeatureNode types: Combat, Elite, Treasure, Boss
  • FeatureRun scanner with affinity preview and re-roll system
  • FeatureThreat levels 1-10 for difficulty scaling
  • FeatureScrap and blueprint rewards

Combat

  • NewEnemy attack patterns with countdown timers
  • FeatureShield HP system with regeneration from orb matches
  • FeatureResist system capping at 60%
  • FeatureStatus effects and combat modifiers
  • FeatureBoss encounters with unique mechanics

Account Features

  • NewGoogle and Discord OAuth sign-in
  • FeatureCloud save for loadouts and inventory
  • FeatureGuest mode for local play
  • FeaturePersistent session across browser restarts

Visual & Audio

  • NewProcedurally rendered ship and enemy visuals
  • FeatureAnimated orb gems with element-specific colors
  • FeatureAttack animations and projectile effects
  • FeatureDynamic HP bars and charge indicators