Module Database

Weapons deal damage when charged by matching orbs. Support modules provide passive bonuses or activated skills. Each module has Common, Rare, and Officer variants with increasing power.

Weapons

Laser Cannon

Thermal
Common
Laser Cannon I
17 DMG 8 CMP 8 RCT
Rare
Laser Cannon II
22 DMG 9 CMP 9 RCT
Officer
-
Charges with Red (Thermal) orbs. Basic but reliable thermal damage.

Railgun

EMP
Common
Railgun I
19 DMG 9 CMP 7 RCT
Rare
Railgun II
24 DMG 10 CMP 8 RCT
Officer
-
Charges with Yellow (EMP) orbs. Electromagnetic damage.

Cryo Projector

Cryo
Common
Cryo Projector I
19 DMG 9 CMP 8 RCT
Rare
Cryo Projector II
24 DMG 10 CMP 9 RCT
Officer
-
Charges with Blue (Cryo) orbs. Cold-based damage.

Pulse Laser

Radiation
Common
Pulse Laser I
19 DMG 9 CMP 8 RCT
Rare
Pulse Laser II
24 DMG 10 CMP 9 RCT
Officer
Pulse Laser III
30 DMG 14 CMP 12 RCT
Charges with Green (Radiation) orbs. High-energy radiation damage.

Missile Launcher

Void
Common
Missile Launcher I
18 DMG 6 CMP 9 RCT
Rare
Missile Launcher II
22 DMG 7 CMP 10 RCT
Officer
Missile Launcher III
28 DMG 11 CMP 12 RCT
Charges with Purple (Void) orbs. Explosive void-powered missiles.

Dual-Spectrum Beam

Thermal EMP
Common
-
Rare
-
Officer
Dual-Spectrum Beam I
22 DMG 14 CMP 12 RCT
Charges with Red OR Yellow orbs. Deals both Thermal and EMP damage types.

Support Modules

Shield Extender

Void
Common
Shield Extender I
+2x Shield Gain 6 CMP 6 RCT
Rare
Shield Extender II
+3x Shield Gain 8 CMP 7 RCT
Officer
Shield Extender III
+4x Shield Gain 10 CMP 8 RCT
Passive: Multiplies shield gained from matching Shield orbs.

Shield Plating

Void
Common
Shield Plating I
+40 Max Shield 6 CMP 6 RCT
Rare
Shield Plating II
+65 Max Shield 8 CMP 7 RCT
Officer
Shield Plating III
+95 Max Shield 10 CMP 8 RCT
Passive: Increases your maximum shield capacity.

Reactive Hardeners

All Elements
Common
Hardener I
+10% Resist 7 CMP 6 RCT
Rare
Hardener II
+15% Resist 8 CMP 7 RCT
Officer
Omni-Hardener I
+8% All Resist 10 CMP 9 RCT
Passive: Reduces incoming damage of specific element(s). Available for each element. Officer version resists all elements.

Capacitor Bank

Radiation
Common
Capacitor Bank I
+10 CMP/RCT +15 Shield
Rare
Capacitor Bank II
+16 CMP/RCT +25 Shield
Officer
Capacitor Bank III
+24 CMP/RCT +40 Shield
Passive: Increases fitting budget and max shield. Costs nothing to fit!

Damage Rigs

All Elements
Common
Heat Sink I, etc.
+10% Dmg -4% Charge 6 CMP
Rare
Heat Sink II, etc.
+18% Dmg -6% Charge 8 CMP
Officer
Heat Sink III, etc.
+35% Dmg -12% Charge 12 CMP
Passive: Boosts damage and reduces charge cost for specific element weapons. Available: Heat Sink (Thermal), Gyro Stabilizer (EMP), Cryo Lens (Cryo), Radiation Focuser (Radiation), Guidance Computer (Void).

Shield Transposer

Void
Common
Shield Transposer I
Convert 8 orbs 8 CMP 6 RCT
Rare
Shield Transposer II
Convert 10 orbs 9 CMP 7 RCT
Officer
Shield Transposer III
Convert 12 orbs 10 CMP 8 RCT
Active Skill: Charges with Purple orbs. Converts random orbs to Shield orbs for emergency healing.

Overclock Matrix

EMP
Common
Overclock Matrix I
+0.35s Move Time 8 CMP 5 RCT
Rare
Overclock Matrix II
+0.5s Move Time 9 CMP 6 RCT
Officer
Overclock Matrix III
+0.75s Move Time 10 CMP 7 RCT
Active Skill: Charges with Yellow orbs. Grants extra move time for 2 turns.