Module Database
Weapons deal damage when charged by matching orbs. Support modules provide passive bonuses or activated skills. Each module has Common, Rare, and Officer variants with increasing power.
Weapons
Laser Cannon
ThermalCommon
Laser Cannon I
17 DMG
8 CMP
8 RCT
Rare
Laser Cannon II
22 DMG
9 CMP
9 RCT
Officer
-
Charges with Red (Thermal) orbs. Basic but reliable thermal damage.
Railgun
EMPCommon
Railgun I
19 DMG
9 CMP
7 RCT
Rare
Railgun II
24 DMG
10 CMP
8 RCT
Officer
-
Charges with Yellow (EMP) orbs. Electromagnetic damage.
Cryo Projector
CryoCommon
Cryo Projector I
19 DMG
9 CMP
8 RCT
Rare
Cryo Projector II
24 DMG
10 CMP
9 RCT
Officer
-
Charges with Blue (Cryo) orbs. Cold-based damage.
Pulse Laser
RadiationCommon
Pulse Laser I
19 DMG
9 CMP
8 RCT
Rare
Pulse Laser II
24 DMG
10 CMP
9 RCT
Officer
Pulse Laser III
30 DMG
14 CMP
12 RCT
Charges with Green (Radiation) orbs. High-energy radiation damage.
Missile Launcher
VoidCommon
Missile Launcher I
18 DMG
6 CMP
9 RCT
Rare
Missile Launcher II
22 DMG
7 CMP
10 RCT
Officer
Missile Launcher III
28 DMG
11 CMP
12 RCT
Charges with Purple (Void) orbs. Explosive void-powered missiles.
Dual-Spectrum Beam
Thermal EMPCommon
-
Rare
-
Officer
Dual-Spectrum Beam I
22 DMG
14 CMP
12 RCT
Charges with Red OR Yellow orbs. Deals both Thermal and EMP damage types.
Support Modules
Shield Extender
VoidCommon
Shield Extender I
+2x Shield Gain
6 CMP
6 RCT
Rare
Shield Extender II
+3x Shield Gain
8 CMP
7 RCT
Officer
Shield Extender III
+4x Shield Gain
10 CMP
8 RCT
Passive: Multiplies shield gained from matching Shield orbs.
Shield Plating
VoidCommon
Shield Plating I
+40 Max Shield
6 CMP
6 RCT
Rare
Shield Plating II
+65 Max Shield
8 CMP
7 RCT
Officer
Shield Plating III
+95 Max Shield
10 CMP
8 RCT
Passive: Increases your maximum shield capacity.
Reactive Hardeners
All ElementsCommon
Hardener I
+10% Resist
7 CMP
6 RCT
Rare
Hardener II
+15% Resist
8 CMP
7 RCT
Officer
Omni-Hardener I
+8% All Resist
10 CMP
9 RCT
Passive: Reduces incoming damage of specific element(s). Available for each element. Officer version resists all elements.
Capacitor Bank
RadiationCommon
Capacitor Bank I
+10 CMP/RCT
+15 Shield
Rare
Capacitor Bank II
+16 CMP/RCT
+25 Shield
Officer
Capacitor Bank III
+24 CMP/RCT
+40 Shield
Passive: Increases fitting budget and max shield. Costs nothing to fit!
Damage Rigs
All ElementsCommon
Heat Sink I, etc.
+10% Dmg
-4% Charge
6 CMP
Rare
Heat Sink II, etc.
+18% Dmg
-6% Charge
8 CMP
Officer
Heat Sink III, etc.
+35% Dmg
-12% Charge
12 CMP
Passive: Boosts damage and reduces charge cost for specific element weapons. Available: Heat Sink (Thermal), Gyro Stabilizer (EMP), Cryo Lens (Cryo), Radiation Focuser (Radiation), Guidance Computer (Void).
Shield Transposer
VoidCommon
Shield Transposer I
Convert 8 orbs
8 CMP
6 RCT
Rare
Shield Transposer II
Convert 10 orbs
9 CMP
7 RCT
Officer
Shield Transposer III
Convert 12 orbs
10 CMP
8 RCT
Active Skill: Charges with Purple orbs. Converts random orbs to Shield orbs for emergency healing.
Overclock Matrix
EMPCommon
Overclock Matrix I
+0.35s Move Time
8 CMP
5 RCT
Rare
Overclock Matrix II
+0.5s Move Time
9 CMP
6 RCT
Officer
Overclock Matrix III
+0.75s Move Time
10 CMP
7 RCT
Active Skill: Charges with Yellow orbs. Grants extra move time for 2 turns.